Hank Leukart's DooM FAQ 6.666

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CHAPTER [1]: Introduction

*1-1*: A word from Hank Leukart
        Happy DOOM Birthday!

        It's not often that someone can ask me, "What were you doing at
this very moment, one year ago?" and I would be able to answer.  Today,
December 10th, 1994, is one of those rare occasions in which I know

        Actually, I'm sure if I asked about half the readers of this
FAQ, they would be able to give me details about their activities too.
Most of us were sitting on Internet (or using every free moment to log
on) waiting for DOOM to be released.  I remember staying up most of the
night, disappointed when it wasn't release by 8am EST.  I waited,
waited, and waited, until finally everyone located it on ""
all at the same time.  Wow!  All the die-hard-DOOM-fans-to-be let out a
sigh of release as the suspense was lifted.

        In retrospect, it has been an incredible experience.  After 11
revisions and thousands of pieces of E-mail, I'm still alive and sane!
DOOM has taken up a large portion of my life (it's so addictive) and
now, here I am, one year, later.

        I hope everyone enjoys this "Anniversary Edition" of the
"Official" DOOM FAQ v6.666.  It contains DOOM I and DOOM II information,
the latest on DOOM ports, and all the coolest add-on utilities.

        Now, I have a feeling it's going to all start over again with
Quake!  Watch for the game in late 1995 from id.  Although this may or
may not be last "Official" DOOM FAQ, it will definitely be awhile until
the next revision--this covers just about everything.

        Above all, "Keep on DOOMing!"

        -Hank Leukart

[1-2]: About the "Official" DOOM FAQ
        Welcome to the post-release v6.666 of the "Official" DOOM FAQ.
What does that mean?  Post-release is after the game is released,
version 6.666 is a standard revision written after 5.8, "Official" means
absolutely nothing, DOOM is the name of the game, and FAQs are
[F]requently [A]sked [Q]uestions.
        Here's how revision classification works.  If a new version of
the FAQ only has a small amount of information changed or added, the version
number is increased by 0.1.  This is called a "minor revision."  If a new
version of the FAQ has a substantial amount of new information changed or
added, the version number is increased by 0.5.  This is called a "standard
revision." If a new version of the FAQ has a huge amount of added or changed
information, major parts of the FAQ are rearranged, or major parts of the FAQ
are rewritten, then the version number is increased by 1.0.  This is called a
"major revision."
        You may be wondering why chapter numbers are enclosed in either
[]'s, ()'s, or **'s.  The definition of these is as follows:

        []: Chapters enclosed in brackets mean that the information
            contained in the chapter has not been updated in this or the
            previous FAQ.
        (): Chapters enclosed in parenthesis mean that the information
            contained in the chapter has not been updated since the previous
        **: Chapters enclosed in asterisks means that the information
            contained in the chapter is new or has been updated for the
            current version of the FAQ you are reading.

(1-2-1): About the "Official" DOOM ASCII Logos
        Thanks to Frans P. de Vries (, an
incredible ASCII DOOM logo was added to the beginning of the document in
v5.5 of the FAQ.
        The DOOM II logo was added in v6.666 of the FAQ.
        Please keep in mind that, as is rest of this document, the logos
are copyrighted.  This FAQ may not be split into parts and distributed.
Therefore, the logo may not be used independently from the "Official" DOOM FAQ
in any other documents apart from the "Official" DOOM FAQ, the Unofficial
DOOM Specs, and DOOM iNsAnItY.
        Thank you for respecting U.S. and global copyright laws.

[1-3]: Getting the "Official" DOOM FAQ
        I am sorry to announce that my DOOM Mailing List has been
canceled, due to numerous problems.  Anyone who has had a subscription to
the list in the past will no longer receive updates, and no new
subscriptions are permitted.  There is a new mailing list, however.  See
Chapter [1-5] for more information.
        The "Official" DOOM FAQ can still be requested from me, however.  My
Internet E-mail address is ""  Please make the
subject of your E-mail "DOOM FAQ Request."
        The "Official" DOOM FAQ is posted every two weeks (or earlier
if a new version is released) on the following Usenet groups.


        The "Subject:" line of the post will be "'Official' DOOM FAQ v??.??"
where "??.??" is the version number of the FAQ.

        New releases of the "Official" DOOM FAQ are uploaded to the
following Internet FTP sites.

        (1)              IN /pub/incoming/id
                                     IN /pub/msdos/games/id/home-brew/doom
        (2) IN /pub/doom/incoming
                                     IN /pub/doom/text
        (3)      IN /pub/MSDOS_UPLOADS/games/doomstuff

        The file name of the upload will be "doom??.faq" where "??" is the
version number of the FAQ.  This filename is for FTP sites only.  BBS
filenames are below.

        New releases of the "Official" DOOM FAQ are uploaded to Software
Creations BBS (and other BBSes) under the file name "dmfaq??.zip" where "??"
is the version number of the FAQ.

Software Creations BBS:
                        (a) (508)-365-2359 2400 baud
                        (b) (508)-368-7036 9600-14.4k v.32bis
                        (c) (508)-368-4137 14.4-16.8k HST/DS

        ATTENTION: ALL BBSes, Compuserve, America Online, GEnie, and all
other information services.  PLEASE conform to the naming standard of the
"Official" DOOM FAQ when placing this file on your system.  The file name
should be "dmfaq??.zip" where the "??" is the version number of the FAQ or
"dmfaq??.txt" if the FAQ is a text file instead of PKZIPped.

[1-4]: Adding to the FAQ
        If you want something added to the FAQ, please send E-mail to
"" (no quotes), explaining what your addition is.
It will be reviewed, and if accepted, added to the next FAQ version.  In
the E-mail, please supply your name and E-mail address.
        Please note that all submissions to the FAQ become the property of
the author (Hank Leukart) and that they may or may not be acknowledged.
By submitting to the FAQ, you grant permission for use of your submission
in any future publications of the FAQ in any media.  The author reserves
the right to omit information from a submission or delete the submission

[1-5]: The DOOM Mailing List
        The DOOM Mailing List is run by an automatic server.


Send E-mail to "", with NO subject.  In the body
of the E-mail put the words:

        subscribe dooml Space E. Marine

(obviously, replace "Space E. Marine" with YOUR first and last name)

Send E-mail to "", with NO subject.  In the body
of the E-mail put the words:

        unsubscribe dooml

To POST a message to the whole list, send E-mail to

[1-6]: Acknowledgments
          I'd like to thank id Software for creating such a GREAT
game!  It definitely exceeds expectations.  I'd also like to thank them
for helping me out, and getting involved with on-line users.  I'd like to
thank the following on-line users for the following reasons:


John Romero (

        What a guy!  He's been putting up with my infinite
cross-examinations for six months now, and he still hasn't killed me!  He
also read through the ENTIRE FAQ to give me a list of corrections for this
release.  A BIG thanks, John!  (oh yeah, he also programmed that game --
what was it called?! :))

David Taylor (

        Three cheers for David Taylor!  His once-in-a-while "idNews" Usenet
postings always seem to cut down the amount of E-mail I get for a few
hours.  He also, has put up with me, and answered numerous questions.

Jay Wilbur (

        You've got to admire this guy.  He puts his life and his family's
life on the line everytime he posts a release date (or "within two weeks")
on Usenet.  He's a great CEO, a great net representative, and handled the
small island travel arrangements at a time in which we thought we might be
pummeled. :)

        And to everyone else at id Software, thanks for a great game!


Christoph Anderson ( - Enemy count info
Marco Arriaga ( - Novell Netware Lite information
Kent Bentkowski ( - DOOM Book information
Barry Bloom ( - Modem Initialization Strings
Steve Bonds ( - IPX FAQ information
Vesselin Bontchev ( - Major help
                                                            on grammatic and
                                                            other problems
Larry J. Brackney ( - Jaguar Specs
Scott Browser ( - Information on SMARTDRV
Jason Brunette ( - Command line parameters
Kevin Burfitt ( - Command line parameters
Tom Cannon ( - Location of the chain saw
TC Cheng ( - PAS information
Scott Coleman ( - The TCPSetup DOOMer's FAQ
Jay Cotton ( - The TCPSetup DOOMer's FAQ
David Datta ( - Copyright notice/DOOM distribution
Seth Delackner ( - Command line parameters
James Dicke ( - DOOM DeathMatch WAD Ranking
Vinc Duran ( - ATI Stereo F/X information
Joakim Erdfelt ( - Great DOOM Utilities, and help
                                             with the FAQ
Paul Falstad ( - HUGE amount of secret info (big
Matt Fell ( - DOOM Specs writer
David Few ( - OS/2 settings info
Mark Harrop ( - Information classification
Jarkko Tapio Heinonen ( - Small grammar help
Fred Homewood ( - Novell Network Lite info
John Iodice ( - HUGE grammatic fixes list
John Thomas Lemke ( - Frames per second info
Henry Liang ( - IHHD information
Ian CR Mapleson ( - PS/2 Mouse information
Bill McCormick ( - WinDOOM information
Samer Meshreki ( - Gravis UltraSound information
Christian Metcalfe ( - Weapon shot conversions
Michael Millard ( - Making sure the FAQ got
                                               finished :)
Neal Miller ( - For putting up with my seemingly inability
                                to get his add-on software in correctly :)
"Minstrel" ( - IPX Network info
"Motop" ( - Network card supply
Tom Neff ( - DOOM Design FAQ, monster information
Joe Pantuso (73633.2517) - Miscellaneous info, putting up with my seemingly
                           inability to get the RGD Editor entry correct :)
Elias Papavassilopoulos ( - Cheat codes and parameters
Walter Pullen ( - INCREDIBLE amount of
                                                 secret info and saving me
                                                 at the last second from
                                                 definite DOOM :)
Charlie Ray ( - DOOM: Opening a door to hell
Tobey Reed ( - DOOM v1.2 information
Owen Salava ( - Keeping my nose to the grind-
                                              stone and making sure my
                                              mailbox is filled 
Joost Schuur ( - Miscellaneous info
Wouter Slegers ( - DOOM Secrets FAQ information
Stanley Stasiak ( - Motion sickness/secrets
Stephen Sprunk ( - Modem information
Stephen Stibler ( - Two button mouse information
Ajaipal S. Tanwar ( - Secret level information
Aaron Fredrick Tiensivu ( - Command line parameters
John Van Essen ( - DOOM Mini FAQ/Miscellaneous
Jim Urbas ( - DOOM DeathMatch WAD Ranking
Frans P. de Vries ( - The cool ASCII DOOM logo,
                                               lots of grammatic help, and
                                               never ending FAQ attention
"Zhar" ( - Fixing the "*" search method

        Forgive me if I am missing anyone, so many people have helped me!
        #- THANK YOU! -#  If, for some reason, I did miss you, PLEASE send
me E-mail!
        Finally, I'd like to thank everyone who reads this FAQ, you
are what the FAQ is for!

[1-7]: Accurate Information
        An attempt has been made to make the information in this FAQ as
accurate as possible.  Unfortunately, due to the fact that the game
was recently released, and updates, add-ons, and new information are being
worked on each second, it's hard to keep up.  I had to stop myself from
adding to the FAQ, because if I didn't it would have never been released!
The original press release dated from January 1993 listed a few things that
didn't go in the final game.  Some of those things were impossible to do
after rewriting the 3-D engine 4 times over (for speed and size); other
things just made no sense with the rest of the design.  Trust id Software.
They know what they are doing.  DOOM is one great game!