Re-Doomed: The remaking of DooM under the Quake2 engine.

Welcome to Inferno, the third episode.


This mod has been updated to be more compatible with today's OpenGL video cards. The earlier version was rendered and referenced on an older Voodoo2. Unfortunately,  the levels were much too dark on a newer card. Hopefully, they'll appear much brighter. I've also fixed some entity balance issues and other problems with Inferno. ---Ricebug

Uses new sounds, including some DooM originals. Uses all the original DooM textures. Has 4 different sky textures, including the original.

All levels are authentic duplications of the original levels. EXCEPTION: E3M6 (“Mt. Erebus”) was modified to decrease the size and optimize r_speeds. E3M8 (“Dis”) had some support walls added to provide some fire cover for the player.

Weapons and items were matched—as much as possible—to those of the original. Monsters were added based on my own experimentation.

Installing Inferno

 

  1. Create a dir under the Quake2 dir, naming it Inferno.
  2. Unzip the files into this dir.
  3. Turn off the lights and have your sound card output to some big speakers.
  4. Double-click on Inferno.bat to run the game.

CREDITS

iD Software, who owns all the rights to the elements that make-up this mod.

ACD Systems, and Innotech Inc, for ambient sound effects

Tony “Mad Dog” Ferrara, co-creator of MapSpy

David Hyde, creator of GenSurf and MapSpy

Tim Wright, creator of ArghRad

           

“Celest” Sky Prefab

Roger Ritenour ritenour@rlc.net

(The starry sky used in a couple of night time levels)

Tree Prefabs

Michael Welter Michael_Welter@t-online.de

Pick-Up Truck Prefab

(Used in the End Level. I made it larger and gave it a custom paint job.)

Jeremy "Medicine-Man" Wise 1medicineman3@geocities.com

Software used:

QERadiant, GenSurf, Arghrad, MapSpy, Wally

DooM Editor (used for reference work): WadAuthor

Skies were made with SkyPaintGE, Paint Shop Pro, Adobe Photoshop, & Bryce3D

Playtesting


Terry "Ricebug" DeLaney

Website: http://ricebug@qeradiant.com

e-mail: bigd@qeradiant.com